Ghost of Tsushima Fan? Then You Need to Try Assassin's Creed Shadows

Ghost of Tsushima Fan? Then You Need to Try Assassin's Creed Shadows

Sun May 11 2025

If you loved Ghost of Tsushima, then Assassin’s Creed Shadows is about to steal your attention, your time, and maybe even your loyalty. After years of fan demand, Ubisoft has finally committed to a setting that fans of Japanese history, samurai drama, and stealth-action combat have been begging for: feudal Japan. And no, this isn’t another vague inspiration—this is a direct dive into an era soaked in war, honor, and shadow warfare.

But while comparisons to Ghost of Tsushima are inevitable, Assassin’s Creed Shadows doesn’t merely mimic Sucker Punch’s masterpiece. It builds on it. Expands it. And in some ways, subverts it. Ubisoft is drawing from its own lineage of stealth and parkour, and combining it with the polish and weight of cinematic storytelling that made Ghost of Tsushima a breakout success.

So how do these two games compare? And more importantly, why should every Ghost fan give Shadows a serious look?

Let’s dive deep.

A Tale of Two Warriors

Ghost of Tsushima tells the story of Jin Sakai, a samurai torn between traditional honor and pragmatic survival. His journey is introspective, poetic, and personal. Assassin’s Creed Shadows, on the other hand, gives players two protagonists with contrasting philosophies from the outset.

One is Naoe, a female shinobi raised in the shadows. The other is Yasuke, a legendary real-life African samurai who has become a folk hero in modern retellings. This dual-character approach gives the game an edge in narrative structure and replayability. While Jin’s arc focused on internal struggle, Shadows sets the stage for ideological conflict between characters as well as within them.

This isn’t about one man’s war—it’s about what happens when two very different warriors are forced to fight for a future they see through opposite lenses.

Combat: Precision vs Fluidity

Ghost of Tsushima’s combat is meditative. Each stance counters a specific enemy type. Parrying is rhythmic, and every swing carries emotional weight. You feel the clash of steel and the sting of dishonor when you strike from behind.

Assassin’s Creed Shadows adds verticality and versatility. Naoe plays like a traditional Assassin: climbing rooftops, disappearing into foliage, striking from behind. Yasuke, by contrast, is power incarnate—charging into enemy lines, breaking stances, and cleaving armor with massive force.

Where Ghost treats stealth as a thematic break from honor, Shadows celebrates it as a tactical choice. You are encouraged to switch between chaos and silence depending on the situation. It’s the kind of design that makes every encounter feel like a puzzle with multiple answers.

Assassin's Creed: Shadows World

The World: Static Beauty vs Living Landscape

Tsushima is beautiful—cinematically framed, painterly in style, and emotionally resonant. But its world, while lush, is deliberately meditative. It wants you to pause. To reflect. To slow down.

Assassin’s Creed Shadows takes a different approach. Its feudal Japan is alive in ways Ghost could only hint at. NPCs go about daily schedules. Seasons shift dynamically. Grass isn’t just wind-blown ambiance—it’s camouflage. Snow isn’t just visual flair—it affects tracking and stealth.

Shadows aims to be immersive on a mechanical level. It’s not just that you’re in Japan—it’s that Japan is reacting to you.

Dual Protagonists: A First for Assassin’s Creed?

While past entries in the AC franchise have dabbled with multiple perspectives (think Syndicate), Shadows is taking it further. Naoe and Yasuke aren’t just gameplay skins—they offer fundamentally different experiences.

Naoe’s story is stealth-first, with a focus on infiltration, deception, and sabotage. She uses rope darts, poison, and misdirection. Yasuke’s approach is direct. Heavy weaponry, armor breaking, and crowd control define his style.

You can switch between the two freely outside of missions, which means your Japan experience is molded by your playstyle. Do you clear a fort with ghostly precision or bring down the gates with brute force? The choice is yours—and the narrative adjusts accordingly.

Assassin's Creed: Shadows Yasuke

Historical Accuracy and Creative Liberty

Ghost of Tsushima was a fictionalized version of a real invasion. Assassin’s Creed Shadows plays with historical truth even more openly by introducing Yasuke, who did exist, but whose exact role in Japanese history is shrouded in mystery.

Ubisoft leans into this ambiguity, using Yasuke’s mystery as a canvas for reinterpretation. It’s a bold move that allows the game to feel both grounded and fantastical. By pairing him with Naoe—a fully fictional character—they’ve created a narrative bridge between fact and myth.

Ghost romanticized samurai idealism. Shadows wants to explore its contradictions.

Stealth That Evolved With the Franchise

The stealth in Ghost of Tsushima is functional but often sidelined by its superior swordplay. Assassin’s Creed has a longer history of stealth mechanics, and in Shadows, that legacy is given new life.

Guards don’t just follow scripted paths—they adapt to weather, terrain, and even your past behavior. Light and shadow aren’t aesthetic—they’re tools. If a torch is on the wall, you can extinguish it. If a puddle is nearby, you can electrify it. If a bell rings, it’s because someone saw you—and now the whole fort is hunting you.

Stealth in Shadows isn’t just viable. It’s deeply rewarding. A full no-kill infiltration is not only possible—it’s sometimes the better option.

Visual Identity and Direction

Ghost of Tsushima is a love letter to Kurosawa-era cinema. Every frame is a painting. Every duel feels like it should be followed by a haiku.

Assassin’s Creed Shadows, while also drawing inspiration from Japanese history, goes for detail over poetry. The grime of the streets. The glint of a blade at dawn. The rough stitching in a shinobi’s cloak.

It’s more raw. More tactile. Less a dream, more a memory.

Assassin's Creed: Shadows Combat

Narrative Tone and Player Agency

Jin Sakai’s story was fixed. While you could shape how you approached missions, the major beats remained constant.

Shadows is structured more like Assassin’s Creed Odyssey or Valhalla. You choose dialogue, decide allegiances, and can affect who lives, dies, or joins your cause.

For Ghost fans used to a focused narrative, this may feel like a step away from emotional storytelling. But Shadows compensates with character depth. Naoe’s family history unfolds slowly. Yasuke’s moral compass is constantly challenged. You’re not just moving from waypoint to waypoint—you’re carrying the weight of every choice you make.

Sound and Atmosphere

Ghost’s soundtrack is minimalist and melancholic. It lets wind and silence carry emotion.

Shadows leans into tension. Drums rise during infiltration. Strings hiss during combat. There’s still quiet—but it’s the quiet before violence.

Voice acting is rich, with dialects and cultural nuance intact. And yes, both Japanese and English tracks are available. Ubisoft took language authenticity seriously this time, and it shows.

Why Shadows Isn’t Just Another Assassin’s Creed

Yes, it’s part of a long-running franchise. Yes, it includes the usual parkour, assassinations, and historical fiction.

But Assassin’s Creed Shadows feels different. It’s confident. Focused. And most importantly, it respects the source material without being enslaved by it.

It doesn’t try to copy Ghost of Tsushima—it builds its own identity while learning from its peer’s strengths.

If Ghost of Tsushima made you fall in love with Japanese storytelling, Assassin’s Creed Shadows will make you curious again. Curious about a different lens. A different type of warrior. A different kind of resistance.

Final Verdict: Should You Play It?

If you loved Ghost of Tsushima for its atmosphere, its swordplay, and its cultural reverence, you’ll find plenty to admire in Assassin’s Creed Shadows. If you wished Ghost had deeper stealth, more open-ended missions, or the ability to shape outcomes through dialogue, then Shadows will give you that—and more.

This isn’t a battle between two games. It’s a conversation.

Ghost of Tsushima opened the door.

Assassin’s Creed Shadows walks through it, blade drawn, and asks: What if we told a different story in the same land?


For more in-depth features, check out our coverage of Final Fantasy XVI’s anime inspirations, or read our breakdown of Elden Ring’s mysterious Nightreign.